We want to thank the wonderful folks over at Mapcore for hosting this sick competition, and a big ol shoutout to our sponsor Humble Games (who publish Prodeus), for making a large contribution to our prize pool this time around. Excalibur Gauntlets + Biker Gloves (skins)Īll of the winners will also be showcased on our Youtube channel, and because we had so many amazing entries, we’ll be showcasing parts of our Staff Picks too. Incorporates minor mods and tweaks, but doesnt detract from the original gameplay. For more information - please visit UHDking, UHDk1ng or iPlay16K YouTube channel. Based on DarkPlaces, Quake Epsilon is a complete overhaul with high resolution textures and models as well as new sounds and original music. All textures were redrawn by Ai at 16K-32K resolution and then downscaled to 16K, 8K and 4K resolution. Texturing: Shaders Shader texture file names are retrieved from the BSP file by reading the Shader lump. Lightmap texel values are all contained in the level BSP file itself.
All lighting is done with lightmap textures Quake 3 refers to these as Lightmaps.
Quake 3 no textures mod#
Special winners role on the Prodeus Discord scrolling skies show the exact same no matter which direction you look, which looks fake. This mod was created for UHDk1ng 16K resolution (15360 x 8640 pixels or 133 megapixels) gameplay of video from Quake III on YouTube. The textures for shaders all reside in external. Excalibur Shotgun and Gauntlets (skins) and gets rid of all the fancy special effects and texture detail to provide the fastest and smoothest gameplay possible.