note Instead of telling you how long you've been playing this particular playthrough or how long it usually takes to get to the point you're at, it now, as of the console update, shows how long you've had the game on. then the justification is taken away when you hit the TAB key to remove said interface, which is completely for aesthetic reasons, outside of telling you how long you've been playing. This also justifies the static that appears when Slender Man gets close, which would not (or so you'd think) affect the naked eye. The Heads-Up Display is actually the screen for a digital camera that the player is carrying, which they visibly hold in front of them judging by their shadow.And you can't move or do anything at that point the only option is to disable god mode and lose. Though if you get too close to Slender Man with God Mode on, you'll hear the Scare Chord and he'll.If you try and use it in the secret chapter, the debug mode will ask you why do you want to do that, and won't let you. You can activate a debug mode that, among other things, lets you gain invincibility.An extra message from Slender Man will appear, and he'll catch you. In Chapter 4: The Flashblack it's possible to get out of the path, reaching the end of the map and falling.Slender Man's model no longer resembles a blow-up doll, some of the more bizarre structures have been replaced with realistic ones, and the environments feel more like places you would expect for people to actually visit. It's not like the original game was all sunshine and flowers, but the sequel/remake removes many off the goofier elements that some players may have found to be Nightmare Retardant.Being Watched: Slender Man and, in one case (actually four cases) his proxy lurks in every level.And if you hide, he'll walk towards you as fast as you run. Artificial Brilliance: The Slender Man is less prone to getting stuck on trees, teleporting off to the side when he does, and tends to block off possible exits.